Gem Types & Abilities
BlissGems features 8 unique gem types, each with distinct abilities, passives, and tier progression. This guide covers all gem types, their mechanics, and strategic uses.
Quick Reference Table
| Gem | Primary Ability | Secondary (T2) | Cooldown | Best For |
|---|---|---|---|---|
| Astra | Astral Daggers | Astral Projection | 15s / 60s | Mobility, PvP, Soul Capture |
| Fire | Charged Fireball | Cozy Campfire | 10s / 60s | DPS, Area Control, Terrain |
| Flux | Flux Beam | Ground | 60s / 20s | Armor-Piercing, CC, Support |
| Life | Heart Drainer | Circle of Life | 30s / 60s | Sustain, Support, Healing |
| Puff | Dash | Breezy Bash | 5s / 10s | Mobility, Escape, Jumping |
| Speed | Sloth's Sedative | Speed Storm | 35s / 45s | CC, Speed, Debuff |
| Strength | Bloodthorns | Frailer Power | 20s / 25s | Melee DPS, Debuff |
| Wealth | Durability Chip | Rich Rush | 30s / 540s | Utility, Economy, Mining |
Astra Gem 🌌
Theme: Astral projection, teleportation, and soul manipulation
Primary: Astral Daggers
- Activation: Right-click
- Cooldown: 15 seconds
- Damage: 4.0 HP per dagger
- Effect: Fire 3 phantom purple daggers spread 15 degrees apart, travel 15 blocks
- Visual: Massive purple burst on hit
- Features: Available at T1+T2
Secondary: Astral Projection (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 60 seconds
- Duration: 5 seconds spectator mode
- Effect: Enter spectator mode, ghost trail at origin, stay where you end up
- Sub-abilities during Projection:
- Tag (Right-click): Mark a player for 30s with directional arrow + distance tracker
- Spook (Shift+Right-click): Blindness + Nausea to enemies in 8-block radius for 3s
Tertiary: Dimensional Drift (Tier 2)
- Activation:
/bliss ability:tertiary - Cooldown: 90 seconds
- Duration: 15 seconds
- Effect: Invisible horse mount + player invisibility with subtle purple particle trail
- Features: Toggle off early
Quaternary: Dimensional Void (Tier 2)
- Activation:
/bliss ability:quaternary - Cooldown: 120 seconds
- Duration: 8 seconds
- Effect: Nullify ALL enemy gem abilities in 10-block radius
- Visual: Purple dome visual, Mining Fatigue + Weakness applied to enemies inside
Passives
- Phase: 10-15% chance to negate incoming damage
- Soul Healing: Heal 2.5 hearts (mob kill) or 5 hearts (player kill)
- Soul Capture: Sneak + Hit a mob to capture (max 2).
/bliss releaseto release,/bliss soulsto view
Auto-Enchantments (Tier 2)
None
Fire Gem 🔥
Theme: Destructive fire power and healing flames
Primary: Charged Fireball
- Activation: Right-click to start charging, right-click again to fire
- Charge Time: 15 seconds for full charge
- Cooldown: 10 seconds (after firing)
- Damage: Scales 6.0 HP to 18.0 HP based on charge (0-100%)
- Effect: Launches fireball with explosion on impact
- Visual:
- Ring, spiral, and ground circle particles during charge
- Particles appear AROUND player (waist/feet height, not blocking view)
- Massive effects at 100% charge
- Yield: 1.0 to 3.0 explosion size based on charge
- Death Protection: Charging cancels on death
Secondary: Cozy Campfire (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 60 seconds
- Duration: 15 seconds
- Range: 5-block radius
- Effect: Place campfire that heals allies (Regen IV) and burns enemies (2 HP/s + fire)
- Visual: Dense flame ring showing radius boundary
- Features:
- Respects trusted players (no damage)
- Auto-removes when broken or expired
Tertiary: Crisp (Tier 2)
- Activation:
/bliss ability:tertiary - Cooldown: 90 seconds
- Duration: 15 seconds
- Effect: Evaporate all water and replace terrain with nether blocks in 10-block radius
- Features: Keeps evaporating newly placed water
Quaternary: Meteor Shower (Tier 2)
- Activation:
/bliss ability:quaternary - Cooldown: 120 seconds
- Duration: 8 seconds rain
- Effect: Rain meteors on target area (8-block AoE), each meteor deals 5 HP and sets enemies on fire
- Range: 50 blocks (where you're looking)
Passives
- Fire Resistance: Always active while holding gem
- Auto-Smelt: Ores smelt automatically when mined
Auto-Enchantments (Tier 2)
- Flame (bows)
- Fire Aspect II (swords)
Flux Gem ⚡
Theme: Electric power, armor-piercing, and disruption
Primary: Flux Beam
- Activation: Right-click to charge, right-click again to fire
- Charge Time: 15 seconds max charge
- Cooldown: 60 seconds - Very powerful!
- Range: 30 blocks (raycast targeting)
- Damage: 5 HP base x charge multiplier, up to 150 armor durability damage at 100%
- Visual: Electric spark and end rod beam particles
- Trusted Players: Repairs armor instead of damaging
- Death Protection: Charging cancels on death
Secondary: Ground (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 20 seconds
- Range: 15 blocks (raycast targeting)
- Duration: 3-5 seconds stun
- Effect: Stun target (Slowness 255 + Mining Fatigue 255 + Weakness 255) - completely freezes them
- Visual: Electric spark circle, enchanted hit particles
- Features:
- Respects trusted players
- Works on all living entities and bosses
Passives
- Flow Cleanse: Removes Weakness, Slowness, Hunger effects every tick
- Shocking Arrows: Arrows deal 2-3 HP electric damage on hit (8s cooldown between shocks)
Auto-Enchantments (Tier 2)
None
Life Gem ❤️
Theme: Health manipulation and regeneration
Primary: Heart Drainer
- Activation: Right-click
- Cooldown: 30 seconds
- Range: 15 blocks (raycast targeting)
- Duration: 20 seconds
- Effect: Apply Wither II to target entity for 20s
- Visual: Pink particles + sculk soul effects
Secondary: Circle of Life (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 60 seconds
- Duration: 10 seconds
- Range: 8 blocks radius (centered on cast location)
- Effect:
- You in circle: Regen III
- Enemies in circle: Wither II
- Visual: Pink circle border with hearts
Passives
- Passive Healing: Regen 0.3 hearts (T1) / 0.5 hearts (T2) every tick. Removes Wither
- Undead Damage: 2x (T1) / 3x (T2) damage to undead mobs
- Saturation Boost: 1.5x (T1) / 2x (T2) saturation from eating
- Golden Apple Bonus: Extra Absorption I (T1) / Absorption II (T2) on golden apple eat
Auto-Enchantments (Tier 2)
None
Puff Gem ☁️
Theme: Air manipulation and mobility
Primary: Dash
- Activation: Right-click
- Cooldown: 5 seconds
- Effect: Quick dash in look direction
- Velocity: 2.0 boost in facing direction
- Visual: Cloud particles
Secondary: Breezy Bash (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 10 seconds
- Duration: 10s fall damage immunity
- Effect: Launch straight up (Y = 2.0), grants fall damage immunity
- Visual: Cloud burst particles
Passives
- Fall Damage Immunity: No fall damage ever
- Double Jump: Sneak mid-air to double jump (0.6 T1 / 0.8 T2 velocity)
- Launch on Hit: Hitting player with mainhand Puff gem launches them up, slams down 3s later
- Sculk Immunity (T2): Sculk Shriekers/Sensors don't trigger
Auto-Enchantments (Tier 2)
- Power V (bows)
- Punch II (bows)
- Feather Falling IV (boots)
Speed Gem 💨
Theme: Enhanced movement and enemy slowing
Primary: Sloth's Sedative
- Activation: Right-click
- Cooldown: 35 seconds
- Range: 10-block radius
- Duration: 10 seconds
- Effect: AoE debuff (Slowness IV + Mining Fatigue III) to all enemies
- Visual: Electric spark and yellow dust effects
Secondary: Speed Storm (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 45 seconds
- Duration: 10 seconds
- Effect: Gain Speed VI with electric spark effects
Tertiary: Adrenaline Rush (Tier 2)
- Activation: Right-click (without shifting)
- Cooldown: 90 seconds
- Duration: 6 seconds combat mode
- Effect: Speed scales with energy (1-10 = Speed I-X), removes weapon attack cooldown
- Visual: Electric effects
Passives
- Speed: Speed I (T1) / Speed II (T2) + Dolphin's Grace
Auto-Enchantments (Tier 2)
- Efficiency V (tools)
Strength Gem 💪
Theme: Physical power and critical hits
Primary: Bloodthorns
- Activation: Right-click
- Cooldown: 20 seconds
- Damage: 5.0 HP base (scales with your health %)
- Range: 5-block AoE radius
- Effect: AoE damage, more damage when at higher health
- Visual: Crimson particles
- Features: Respects trusted players
Secondary: Frailer Power (Tier 2)
- Activation: Right-click (aiming at target)
- Cooldown: 25 seconds
- Range: 15 blocks (raycast targeting)
- Duration: Weakness III for 10s + Wither II for 5s
- Effect: Target player debuff
- Visual: Purple particles
Tertiary: Chad Strength (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 30 seconds
- Duration: 10 seconds
- Effect: Grants Strength II + Resistance II
- Synergy: Works with critical hit tracking
Passives
- Strength: Strength I (T1) / Strength II (T2)
- Critical Hit Tracking: Every X critical hits = 2x damage attack
- Tier 1: Every 8 crits
- Tier 2: Every 3 crits
- Visual progress feedback with particles/sounds
- Massive effects when fully charged
Auto-Enchantments (Tier 2)
- Sharpness V (swords/axes)
Wealth Gem 💎
Theme: Fortune, economy, and utility
Primary: Durability Chip
- Activation: Right-click (no target)
- Cooldown: 30 seconds
- Effect: Toggle 2x durability damage on tools
- Visual: Particle effects
Secondary: Rich Rush (Tier 2)
- Activation: Shift + Right-click
- Cooldown: 540 seconds (9 minutes)
- Duration: 2 minutes
- Effect: Haste III + Luck IV for mining/farming
- Visual: Glowstone particles
Additional Commands (Tier 2)
/bliss pockets- Open 9-slot personal inventory/bliss amplify- Amplify all active potion effects by +1 level (max 5), 180s cooldown/bliss autosmelt- Toggle ore auto-smelting on/off
Passives
- Luck: Luck I (T1) / Luck II (T2)
- Hero of the Village: Permanent Hero of the Village effect
- Unfortunate (T1+T2): Apply Unluck III to target player for 40s (40s cooldown)
Auto-Enchantments (Tier 2)
- Fortune III (pickaxe)
- Looting III (sword)
- Mending (all tools)
Ability Mechanics
Charging Abilities
Fire Charged Fireball and Flux Beam use a charging system:
- Right-click to START charging (0% → 100% over 15 seconds)
- Right-click AGAIN to FIRE at current charge
- Auto-fires at 100% charge + 1 second grace period
- Charging CANCELS on death
- Action bar shows charge percentage
- Particles increase with charge level
Targeting System
Most abilities use raycast targeting:
- Range: 20-30 blocks depending on ability
- Targets any
LivingEntity(mobs + players) - Respects friendly fire protection (trusted players)
- Visual beam/particle effects show targeting
Trusted Players System
- Add with
/bliss trust <player> - Remove with
/bliss untrust <player> - View list with
/bliss trustedlist - Prevents damage from:
- Flux Beam, Ground
- Fire Campfire
- Strength Bloodthorns
- Other player-targeted abilities
- Players always trust themselves
Death Mechanics
All active abilities and charging states cancel on death:
- Fire Fireball charging → Cancelled
- Flux Beam charging → Cancelled
- Astra Astral Projection → Ended immediately
- Life Circle of Life → Stopped
Tips & Strategies
Energy Management
- Tier 2 abilities cost MORE energy to upgrade
- Keep energy above 2 to use abilities
- Keep energy above 1 to keep passives active
- Kill players for +1 energy
- Use Repair Kits for group energy restoration
Cooldown Optimization
- Fire Fireball (10s) - Spammable damage
- Puff Dash (5s) - Most frequent mobility
- Flux Beam (60s) - Save for critical moments
- Wealth Rich Rush (540s) - Plan mining sessions
Tier Progression
- Start with Tier 1 to learn basics
- Upgrade to Tier 2 with Universal Gem Upgrader
- Tier 2 benefits:
- Secondary ability (usually stronger)
- Auto-enchantments (huge value)
- Enhanced passive effects (some gems)
PvP Meta
Offensive Combos:
- Flux Ground (stun) → Strength Bloodthorns (AoE)
- Fire Charged Fireball (ranged) → Astra Daggers (finish)
- Flux Beam (armor break) → Melee rush
Defensive Options:
- Puff Dash (escape)
- Astra Projection (invulnerable scouting)
- Life Circle of Life (sustain zone)
Utility:
- Speed gem for chasing/escaping
- Wealth for gear advantage
- Strength for burst damage
Pro Strategy
Flux Beam at 100% charge (15 HP armor-piercing) has a 60 second cooldown. Use it to break through armored targets, then follow up with other abilities during cooldown!
Death Penalty
Dying costs 1 energy! At energy 1 (RUINED), you lose ALL passive effects. At energy 0 (BROKEN), you can't use abilities at all. Stay alive!